The team that has affected the block shall have the right to three more contacts, with the blocker having the right to make the first of the three allowable hits. The receiving team is not allowed to block or spike a served ball.Ī spiker must contact the ball on his/her own side of the net, but may in the course of the follow through reach over (but not touch) the net.īack line players while inside the attack zone (10 feet from the net) may not play the ball directly into the opposite court if contact is made when any part of the ball is above the top of the net. The net serve is considered in-play, unless 1) it does not continue over the net or 2) lands outside the opposing team’s court-side untouched by the opposing team. A served ball that hits the net does not result in the service team losing its serve. If the server tosses the ball and does not serve it he does NOT need to let it bounce before he re-tosses it. After the service, the player may skip or land outside the zone including the court. At the moment of the service hit or takeoff for a jump service, the server must be completely in the service zone and not touching the court (end line included) or the playing service outside the zone. The server may move freely within the service zone. The service zone includes the full width of the 9-meter area behind the end lines. The server has 5 seconds to begin the serve from the time the official signals the serve with a whistle. The IM Department strongly recommends that no jewelry be worn in IM competition.ĭo not chase loose volleyballs into other courts while play is in progress. Participants with casts (especially hand or wrist) will not be allowed to participate. We will not permit anyone to play with hard-soled shoes or sandals. Players are asked to wear tennis shoes for their own protection. Time-outs may be requested to an official only when the ball is dead and are not in effect until the official recognizes the time-out with a whistle or hand signal and vocal command. Rest periods between games of a match shall be no longer than 2 minutes.Įach team is permitted 2, 30-second team time-outs per match. If the receiving team wins the rally, they score a point and gain the serve. ![]() If there is a deciding game, it will be won by the team that first scores 15 points with a minimum two-point advantage (no scoring cap). Each non-deciding game will be won by the team that first scores 25 points with a minimum two-point advantage (no scoring cap). The best of three games will win matches. Rock/paper/scissors determines which team receives the choice of either the serve or the court. All players must be appear on the team roster before the game begins. ![]() A team competes with 6 players, however, minimum number of players is 3. Players may play on one team in each league. NFHS RULES GOVERN PLAY WITH THE FOLLOWING MODIFICATIONS.
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